HomeGamingAll stats in Megabonk explained

All stats in Megabonk explained


Megabonk has plenty of character stats, and understanding how they work is crucial.

Mastering the stats is crucial if you want to succeed on higher-tier levels. Every stat is essential to analyze, but some will have a heavier impact on your survival (based on your build).

The game doesn’t explain the stats well. This guide will help you understand what each stat means and how it works.

All character stats in Megabonk and how they work

The table below has information and briefly explains what every stat means.

StatHow it works
Max HPComplete health pool for every character inside the game. This can increase with certain items and tomes.
HP regenThe rate at which lost HP can regenerate. Can be increased with tomes and items.
OverhealThis stat is active only if HP regen goes above 100 (this stat still needs some more time for me to understand well).
ShieldShield value when it is active.
ArmorThe Armor reduces a percentage of damage and the health you could lose from an attack.
EvasionChances of you completely avoiding damage from an incoming attack.
LifestealAmount of health pool regeneration that can trigger when you land an attack and do damage to an enemy.
ThornsApplies a modifier that does damage to an enemy when they attack you.
DamageThe rate at which you deal damage to your enemies. Can be increased with tomes and items.
Crit ChanceThe rate at which you can land a critical attack.
Crit DamageAmount of damage you do when landing a critical attack.
Attack SpeedYour default rate of attacks, which can be raised with items and tomes.
Projectile CountThe number of projectiles you can fire. Only activates when you use a weapon that has projectile-type damage.
Projectile BouncesThe rate at which the projectiles bounce after hitting an enemy. Only works with certain weapons.
SizeThe size of your attack (projectile size, blade swings, bullets, etc)
Projectile SpeedThe rate at which Projectiles travel when fired.
DurationI need more time to examine this stat, but it appears related to how long elemental effects like Freeze, Poison, and more last.
Damage to ElitesThe amount of damage you can land on elite enemies like Stage Bosses.
KnockbackAmount of pushback you can land on an enemy with a weapon hit.
Movement SpeedSpeed at which you can move on the map. Can be raised with tomes and items.
Extra JumpsWhen active, you can keep extra jumps to escape tight situations.
Jump HeightDecides how high you can reach with your jump.
LuckThis stat determines how frequently you can get rarer tomes, items, and weapon upgrades.
DifficultyDetermines the difficulty rate of your run. Playing in higher difficulties will get better rewards.
Pickup RangeA higher stat in this department will allow you to pick up XP from a greater distance.
XP GainRate at which you gain XP from every level.
Gold GainRate at which you get Gold.
Silver GainRate at which you get Silver.
Elite Spawn IncreaseRate at which you can encounter elite enemies.
Powerup MultiplierThe rate at which your Powerups apply their applicable modifiers.
Powerup Drop ChanceThe rate at which Powerups can drop during your run.

Specific stats like Movement Speed, Damage, and Powerup Drop Chances are universal. It’s essential to level them up as much as possible, as they will help your build and raise your chances of success.



Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches!

The post All stats in Megabonk explained appeared first on Destructoid.


- Advertisment -

Most Popular

Recent Comments