HomeGamingAll Quarantine Zone: The Last Check items and how they work

All Quarantine Zone: The Last Check items and how they work


There are consequences for your actions in Quarantine Zone: The Last Check, so don’t get trigger-happy the moment you curl your fingers ’round a firearm. Bad food, poor water quality, an airborne virus, and a zombie outbreak are all things to worry about—but not everyone is sick.

It’s down to you to determine where a patient must go; be it to Quarantine, the Survivor Block, or to be liquified. So, here are all Quarantine Zone items you can use in Campaign and Endless mode to help you during your inspections.

Quarantine Zone: The Last Check items, listed

There are eight items in The Last Check that you can manually select via the tool wheel (hold “Q”). All tools are used with left click when equipped. Diagnosing survivors gets increasingly harder the more tools you’re given. No longer are the obvious signs of infection, bloodshot eyes and spotted lungs, enough to send someone into liquidation. Many patients suffer from multiple symptoms that are unknown and must be discovered through sending infected into the Laboratory.

If you’re not sure whether the survivor is infected or simply sick, send them to Quarantine to recheck their symptoms and hopefully discover new ones in the process, so it makes inspections easier. Any signs of infection should be sent to Quarantine, and clear-cut symptoms of the zombie virus should be liquified or harvested at the Lab to expand your diagnostic knowledge.

ItemDayDescriptionFunction

Thermopulsometer
Day twoPulse and temperature can be indicators of infection. Use the thermopulsometer to check a survivor’s vital signs. Sneezing or hiccupping may be signs of an elevated temperature or pulse.Measures heart rate and temperature. Higher than 41 degrees and/or a pulse of over 180 indicates infection.

Reflex Hammer
Day fourSlow and dulled reflexes are symptoms of the virus. Use the reflex hammer to test a survivor’s muscular response. Only use this on the arms or legs. Hitting a survivor on the head or torso will hurt them. A slack jaw may indicate a potential issue with muscular reflexes.Non-infected will have no reaction to the hammer, while infected will attack you with the arm that didn’t get hit. An aggressive reaction with the correct hand points to sickness or infection.

Scanner
Day sixSome symptoms may be hidden under clothing. Use the scanner to examine survivors without undressing them.Look for bruises, bite marks, and scars to identify signs of infection.

Stethoscope
Day nineThe virus can cause respiratory problems. Use the stethoscope to check a survivor’s breathing for any irregularities. High amplitude waves are a telltale sign of infection. If no signs of illness or infection are detected, the black zone will disappear.Clear lungs mean healthy, while lungs with spots are signs of being sick or infected. Compare breathing on a stethoscope to symptoms list. Always use multiple tools alongside this to determine if the survivor in Quarantine is sick or is turning into a zombie.

Syringe
Day 11Use the syringe analyzer to extract fluid samples from a survivor to detect and determine an infection. To avoid potential cross-contamination, syringes can only be used once. Supplies are limited. The science division will send you more syringes if you send them survivors during an evacuation.Send five survivors onto the Science Truck during an evacuation to get one Syringe. This will be the tool you use the least, but will tell you if the survivor is infected if the fluid turns orange.

Gun
Day 13Use on zombies that turn in the Survivor Block or Quarantine (during inspection) so they don’t kill survivors or attack you. Will result in a game over if you shoot other Checkpoint Alpha staff (resets the day).

X-Ray
Day 13Use the X-ray to inspect a survivor’s internal organs for signs of infection. As the virus continues to evolve, you will find that not every symptom is skin deep.Lesions, dark spots, and unnatural coloring appear on organs, showing signs of infection. Filter through layers in the anatomy to find anomalies.

Matioscope
Day 16A powerful ophthalmological tool for observing the virus. Use the matioscope to zoom in and pan across a survivor’s retina. Certain ocular parasites and anomalies indicate infection. Survivors with drooping eyelids may have potential symptoms that require the matioscope for confirmation.Look for clear signs of infection with virus and parasitic imagery inside the retina.

All Quarantine Zone items are automatically provided on the set days listed above as scripted moments and part of the Campaign. You start with all eight tools in Endless mode. While it isn’t on the item wheel, there is the Internal Contraband feature that behaves like an item and is part of inspection. This is accessed via Charlie on Day 15, one of the hazmat-wearing staff on the scene. Some patients show up with miscellaneous items that they’re trying to smuggle in, at a place where the sun doesn’t shine. This isn’t a mechanic to ignore, as it can protect the survivors inside The Block. So, stay frosty not only to potential zombie infections, but those smugglers cosplaying as a gone wrong Joel Miller.

The post All Quarantine Zone: The Last Check items and how they work appeared first on Destructoid.


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