HomeGamingThe Forge Crafting Guide – Multipliers, Variants, Traits & More

The Forge Crafting Guide – Multipliers, Variants, Traits & More


In this The Forge crafting guide I’ll explain how the entire crafting system works as well as some advanced tips like armor variations (Dark Knight/Samurai) and Ore trait combos. This guide is meant for beginners but non-beginners might also learn something useful. Here’s my complete The Forge crafting guide.

The Forge Crafting Explained

Here’s a run down of how crafting works in The Forge:

  • Weapon Basics: Once you start adding ores and have 3 you can craft a Dagger class weapons and from there the more Ore you add the more chance you have to craft “larger” class weapons. The number of ores you put in doesn’t increase the stats of the weapon, just the size category. “Larger” size category weapons tend to have more base damage but less attack speed while it’s the opposite for “smaller” categories. For a full breakdown of size categories check out our Weapon tier list.
  • Armor Basics: It’s a similar case for armor as well except the size categories are Helmet as the smallest then Leggings then Chestplate as you add more Ore. Then you move into the next tier which is weight so it goes from Light (Helmet>Leggings>Chestplate) to Medium to Heavy. For Armor, the larger and heavier the more Defense/Health you get so go for Heavy if you can.
  • Weapon Variations: There are different weapon variations within each weapon category. For example the Dagger category has Daggers, Gladius Daggers and Hooks and you’ll see the odds of crafting a specific variation on the left. Let’s say you put in 5 ores so that your crafting chance is 86% for Daggers and 14% for Straight Swords. Whatever category you get, the game will then roll another number to determine what variation in that category you will get. Some variations are locked behind a certain level to unlock.
  • Armor Variations: These work similarly to Weapon Variations however variations like the Dark Knight set or the Samurai can only be crafted on Island 2, not Island 1.
  • Optimal Crafting Chances and Ore Requirements: Below you’ll find a table of how much Ore you need for each weapon and armor category
ItemMin OreOptimal Ore
Dagger33
Straight Sword48
Gauntlet711
Katana915
Great Sword1220
Great Axe1637
Colossal Sword2146
Light Armor33 (For Helmet, More for Leggings/Chest)
Medium Armor10 (Helmet)17
Heavy Armor20 (Helmet)46

Pro Tip: Here’s how to farm money in The Forge.

Ore Multipliers Explained

Each Ore has a Multiplier that modifies the base stats of weapons/armor you forge like Damage or Defense. The higher rarity Ore you use the higher the multiplier and the higher the damage/defense. If you’re mixing different Ores with different multipliers the game will use the average so the combined sum of the multipliers divided by the number of different multipliers. So if you put in a few ores that have a multiplier of x2 and a few ores that have a multiplier of 1x the end result will be a 1.5x multiplier. Better ores have higher multipliers.

For weapon buffs the ore with the higher amount in the bunch gives all the buffs from the ore rarity. If you put in 15 common ores and 3 Legendary ores you get no buffs from the Legendary ore. But if you put in 10 Legendary ores and 6 common ones you’ll get buffs from the legendary ore.

Check out all The Forge Ore Stats and Locations for details on each one.

Ore Traits

Some of the Ores I listed below in a table have special traits that apply to your weapons and armor when you craft them using these Ores. You need at least 10% to 15% of the ore with a trait when forging for that item to have the trait once crafted. The optimal amount is to have 30% for the best stats from the trait. For example, if you want armor with the Obsidian Defense trait and you want to craft it using 10 Ores, 3 Ores should be Obsidian for the optimal trait effect. Here are all Ores that have traits.

Ore & RarityDrop ChanceRock Node
(All except Poopite are Island 2)
MultiplierPriceTrait

Poopite
Epic
1/131Pebble, Rock, Boulder (Island 1)1.2x18$Deal % poison damage around you for X seconds, fearing enemies.
Activates when below 35% HP and has a 15 second cooldown.

Obsidian
Epic
1/333Volcanic Rock2.35x35.25$30% extra defense on Armor

Rivalite
Epic
1/569Basalt Vein, Volcanic Rock3.33x49.95$+20% critical strike chance on Weapons

Uranium
Legendary
1/777Basalt Vein3x66$5% of player max health as AOE damage while in combat, on Armor

Mythril
Legendary
1/813Basalt Vein3.5x52.5$15% extra defense on Armor

Eye Ore
Legendary
1/1333Basalt Rock, Basalt Core, Basalt Vein, Volcanic Rock4x37.5$-10% health, +15% damage boost on Weapons/Armor

Fireite
Legendary
1/2187Volcanic Rock4.5x67.5$20% burn for 2 seconds with 30% chance on-hit on Weapons

Magmaite
Legendary
1/3003Volcanic Rock5x75$50% AOE explosion damage with 35% chance on-hit on Weapons

Demonite
Mythical
1/3666Volcanic Rock5.5x82.5$20% burn for 2 seconds with 15% chance on-hit & Demon’s Backfire passive on Armor

Darkryte
Mythical
1/5555Volcanic Rock6.3x94.5$Armor Only: Upon taking damage, there is 15% chance to turn into a shadow to dodge the attack.

Dark Knight and Samurai Armor Variations

There are two Armor variations which are the Dark Knight Heavy Armor variant and the Samurai Medium Armor variant. These can only be crafted on Island 2 since they don’t show up as options on Island 1. There’s no variation for Light armor even on Island 2. The odds for these special armor options are usually 1/2 instead of the default 1/1 for base variations. Both Dark Knight and Samurai give more Health than the base version of the armor. For example, see the picture above comparing the base Heavy Armor Knight Chestplate and the Dark Knight Chestplate.

That’s it for my The Forge crafting guide. Check out my The Forge race tier list for more guides.

The post The Forge Crafting Guide – Multipliers, Variants, Traits & More appeared first on Destructoid.


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