Super Fantasy Kingdom is quickly gathering steam as a new indie launch, and it has its fair share of heroes to obtain.
Every hero inside the game has unique skills, strengths, and weaknesses. Knowing which are better will help you get further on each run. This guide will help you get a brief idea about every hero in Super Fantasy Kingdom and how they fare in the current state of the game.
Table of contents
Complete Super Fantasy Kingdom Heroes tier list
I have used three grades to separate all the heroes present in Super Fantasy Kingdom.
- S-tier heroes are the best choices you can make.
- A-tier heroes are strong but have certain limitations.
- B-tier heroes have niche use-case scenarios, but they can be viable if you understand how they work.
Disclaimer: Thea is yet to be assessed.
S-tier
- Qhe’la: Just ignore the part that Qhe’la is supposed to be a tank, and you’ll be good. She can raise a large number of minions and do massive damage. As long as you don’t get swamped by enemies, Qhe’la will be more than good enough. While classified as a tank, she is better used as a support. Watch out for certain bosses due to the random nature of her minions.
- Selene: Selene in the early game is arguably B-tier at best due to her lack of powerful abilities. Her early game defense is nearly non-existent, and you’ll need to help her survive the first day. The longer you spend with her, the better she gets. Once you have built her up, Selene hits hard. Both her damage and crit rates are excellent. Just pair up with some supporting units, and she will help you take down the strongest of bosses.
A-tier
- Alaric: Alaric is a decent choice for beginners as he offers good damage, great range, and easy-to-understand abilities. While his lack of defense can become a problem in the late game, you can sort that with the correct build. A few upgrades also allow Alaric to heal himself, and you should aim for inflicting as much Bleed as possible.
- Cole: Another mage who is pretty well-balanced in terms of his kit design. He can inflict burn with his fire-damage-based spells. The splash damage from his fireballs is fun and can do AoE effects. Unfortunately, Cole’s strengths taper off as you wander into the later game, and you’ll have to then pair him with units that can hide his weaknesses.
- Gideon: While Gideon isn’t sublimely strong in any one department, he is a stable hero to learn the game with. He deals decent damage, has good defense, and some of his abilities also have AoE effects. As a bonus, he also has a good range on his attacks and a good shout against bosses.
- Rickard: As the starter in Human Kingdom, almost all of us have tried to master him by now. Rickard is actually a decent choice, and his early game performances are fantastic. Unfortunately, he struggles massively in the endgame due to the complex nature of his upgrade paths. His general lack of shields means that you’ll have to rely on other shield units. His damage in the late game does improve with the upgrades, and his abilities are easy to understand. Additionally, you get the most time to master him (as you receive him at the very beginning).
- Sheva: Sheva is one of those characters who does a bit of everything. She can splash damage with her aqua attacks and pull enemies together. Both the base damage and range on her kit are more than decent. Some of her moves also debuff enemies, while she can also heal.
B-tier
- Cadus: The starter hero of Undead Kingdom is let down by the poor self-defense. His defense is nearly non-existent, but he can do a decent amount of damage. He can also create a small army of minions to help him survive. Both his passives are also decent if you can master them, but the lack of defense will be problematic for most.
- Grumdil: Grumdil isn’t a weak hero, and he could be one of the strongest choices. However, he is arguably the hardest character to use. When you do manage to use him properly, Grumdil dishes out absurd amounts of shock damage. Unfortunately, his attack range is way too low. That said, he is amazing against bosses, but you’ll have to understand how he moves and attacks while managing the low range and defense.
- Mort: Mort, for some reason, has great damage potential but terrible range. His moves also provide debuffs, which is excellent. However, his base range is limited (gets worse on the splash damage). His limitations mean that you’ll have to pair him with characters who have great defense. His abilities also fall off against bosses, and he’s not worth the headaches in my books.
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